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1. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
I'm not against the idea, but I would rather see a new type of agent that hands out new missions designed to fit the current state of the game; also, older agents should be phased out after this went live.
- by Luc Chastot - at 2017.06.20 03:28:49
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2. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Luc Chastot wrote: For those discussing how such an arena would be implemented, you're wasting your time. This thread is not about that and even if it was, arena design is not set in stone and there certainly are ways to...
- by Luc Chastot - at 2017.06.17 16:35:29
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3. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Luc Chastot wrote: baltec1 wrote: Every game that has added an arena has seen the PvP outside of it vanish. Name examples. SWG. It happened twice in that game, first time was with space. Everyone did PvP in the deep sp...
- by Luc Chastot - at 2017.06.17 16:25:01
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4. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Jonah Gravenstein wrote: Given the choice between instant PvP and having to look for PvP, most people will opt for the instant option. TL;DR An arena would become the de facto place for ship based PvP, simply because of the accessibility; in t...
- by Luc Chastot - at 2017.06.17 16:24:06
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5. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: I will defer to your statistical data then. Oh... wait... 1) Yes, it's likely you'll get more players involved. I said as much. In terms of how many, however, that answer is "a very small number". People who don't like to PV...
- by Luc Chastot - at 2017.06.17 16:17:14
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6. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Someone who avoids PVP will suck at it because they have limited experience. Sure they may get better if they stick with it, but they'll just say "**** this" after losing 4-5 matches to an actual PVPer. Everyone always has a...
- by Luc Chastot - at 2017.06.16 21:54:41
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7. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: The number of players you could entice into pvp which were not originally interested and participating in pvp with an arena would be very small, and catering a feature like this to try and draw them in would provide no notice...
- by Luc Chastot - at 2017.06.16 19:36:21
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8. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
For those discussing how such an arena would be implemented, you're wasting your time. This thread is not about that and even if it was, arena design is not set in stone and there certainly are ways to implement one in EVE without having much of a...
- by Luc Chastot - at 2017.06.16 19:04:30
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9. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Every game that has added an arena has seen the PvP outside of it vanish. Name examples.
- by Luc Chastot - at 2017.06.16 18:42:50
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10. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Luc Chastot wrote: So, if CCP designed a PvP arena to encourage players to blow things up ala Alliance Tournament, do you think it would help ships and modules from the game? I know RvB exists and dueling is an in-game mec...
- by Luc Chastot - at 2017.06.16 18:36:00
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11. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: No it would not, in fact it would most likely have the opposite effect of what you are thinking. How?
- by Luc Chastot - at 2017.06.16 18:34:00
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12. BETTER PVE EVENTS and BETTER DESIGN PVE TEAM - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Eve is a PVP game, why would you expect they would have a huge team or dedicate a ton of time to PVE? Because: 1. EVE has PvE as in inherent part of the design. 2. Bad and/or neglected PvE is hurting the economy i...
- by Luc Chastot - at 2017.06.15 23:10:07
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13. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
So, if CCP designed a PvP arena to encourage players to blow things up ala Alliance Tournament, do you think it would help ships and modules from the game? I know RvB exists and dueling is an in-game mechanic, but I'm wondering if we had a more pe...
- by Luc Chastot - at 2017.06.14 22:58:36
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14. Contracting from POCO - in Player Features and Ideas Discussion [original thread]
Haven't stopped to think if this could lead to game-breaking exploits, but it would be a huge QoF change for players doing PI with several characters.
- by Luc Chastot - at 2017.06.12 13:26:23
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15. Alternative fix to fighter nerf - in Player Features and Ideas Discussion [original thread]
Restrict access to all sites except Forlon Hubs, Gas Havens and Sanctums. That should decrease ticks by a decent margin; maybe make some other minor adjustments to bounty payouts and/or NPC hitpoints.
- by Luc Chastot - at 2017.06.10 23:24:47
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16. Plex Vault - in Player Features and Ideas Discussion [original thread]
At least move it to the bottom of the inventory window.
- by Luc Chastot - at 2017.05.26 13:31:00
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17. Little things / Small QoL suggestions - in Player Features and Ideas Discussion [original thread]
Suggestion: A way to set default SKINs for ships and pod. Keywords: SKIN, cosmetics Note: Refer to the following link
- by Luc Chastot - at 2017.05.10 22:08:27
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18. Let me buy less than 30d gametime - in Player Features and Ideas Discussion [original thread]
Only way I see this happening is with more clone states between Alpha and Omega, with more available skills the more game time is purchased.
- by Luc Chastot - at 2017.05.10 21:58:08
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19. If we are going down the microtransaction rabbit hole... 24 hour Ome... - in Player Features and Ideas Discussion [original thread]
This thread reads like someone trying to justify a suggestion that benefits them greatly by placing CCP in a bad light.
- by Luc Chastot - at 2017.05.10 21:46:18
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20. Carrier /Drone boats - Radio chatter /Fighters /Drones - in Player Features and Ideas Discussion [original thread]
If this goes in, CCP, PLEASE SHAPE MY CARRIER LIKE A BANANA!
- by Luc Chastot - at 2017.05.09 20:56:58
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